![]() Especially since it serves no real purpose here except to make you waste a bit of time playing a sort of rhythm-like timing game to restore your stamina and continue to move and explore. Again, more variety would have been nice and there is a strange mechanic here - Stamina - which feels like a holdover from its mobile days. While the game and story are very linear, there are dungeon-like screens that allow for some basic questing and exploration. The story is just sort of there, trying to tell a sort of supernatural tale mixed with the real world. The loot drops along with repairs and upgrades really are the best part of the game. There is a fine line between being accessible and being a doormat, but unfortunately the enemies in Gunspell tend to suffer from the latter. I do not believe I had to replay any match more than once. The later hours do provide a few more challenges, but I did not lose my first game until probably levels or so in, and never really had a tough time of it. Early on, these items make your character so power that the game feels completely unbalanced. These can have passive or active effects. Most of the time you will just sell your stuff but sometimes upgrades are there to be found. ![]() There is a Diablo-like look drop with almost every kill. The items, such as the weapons above, are probably the most intriguing hook here. There are also limited use spells that can do things such as direct damage, increase your armor or change gem types on the board into something else for some pretty incredible chaining effects. If you have a weapon that corresponds to those colors, it can eventually become charged and deal some direct damage before and on top of your gem movements that turn. The first is in the mana gained by matching red, yellow or blue gems. These special attacks come in two different flavors. You and your opponent each start with hit points that are diminished by these skulls and also through special attacks. Some give you money, others restore health or grant mana, but the most important ones are skull gems that deal damage to your opponent. ![]() Gunspell seems to get the basics, with a match-three premise that incurs specific results depending on the type of gems matched. Seriously, read my reviews of Puzzle Quest or Gyromancer if you are looking for interesting examples of how puzzle and RPG can mix very effectively. Well got that off my chest, uninstalled this dreck and I guess the search continues.I absolutely adore titles that blend genres effectively. But, it's another on the a pile of just blah puzzle games and I just want one that's engaging and not regimented or stuck behind a pay window. Yeah I know it's free to play and I guess the obstacles in the way are the reason why. So make the story more accessible by dropping your key rate or make adventures actually worth while and maybe you would have a game that people would pay money to play. I really want to advance through the character story, and to do so I have to bore myself to death in Bot PVP, and a lackluster resource wasting adventure mode which is the exact opposite of fun. And why are the stories so many keys when it takes so much effort to get any character to play them? Not to mention that once you have a character and enough keys for the story You still find yourself in a failed effort if you don't have enough gold which is painfully scarce for the prices offered to you. So I turn to the puzzle to interest me and I am just overwhelmed by the advancement of the players or bots I'm playing against. The idea of an RPG is that you get to choose your advantages, and this game just fails. I have a problem with games that feel rigged.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |